arXiv:2611.04804v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) enables high-quality real-time novel-view synthesis for dynamic scenes, supporting free-viewpoint video, mobile XR, and autonomous systems at the edge. Methods using explicit 4D distributions, keyframe interpolation, or anchor binding share two GPU data-movement bottlenecks. Temporal filtering follows model record loading, wasting LPDDR5 bandwidth on inactive data. Frame-isolated execution also overlooks highly overlapping active sets and depth relationships across adjacent frames, reloading shared attributes when working sets exceed on-chip cache capacity. To address these bottlenecks, we present GSPIM, a temporal-locality-aware 4DGS accelerator for PIM-enabled edge devices.
Computer Science · 2026-11-04
GSPIM: A Temporal-Locality-Aware 4DGS Accelerator for PIM-Enabled Edge Devices
arXiv:2611.04804v1 Announce Type: new Abstract: 4D Gaussian Splatting (4DGS) enables high-quality real-time novel-view synthesis for dynamic scenes, supporting free-viewpoint video, mobile XR, and autonomous systems at the edge. Methods using explicit 4D distributions, keyframe interpolation, or anchor binding share two GPU data-movement bottlenecks.
Source and attribution
Original source: arXiv Computer Science AR ↗
This is an attributed editorial digest. For the complete study and original reporting, follow the source link.
Reader feedback
0 likes · 0 dislikes